It was released on Xbox 360 on September 10, 2008, and on the Wii's Virtual Console in Europe on Augand in North America on August 25, 2008, at a cost of 900 Wii Points. However later, an official Xbox Live Arcade port and a PlayStation 2/ Wii anthology containing every Samurai Shodown game were announced at the Tokyo Game Show 2007.
SAMURAI SHODOWN II NEO CD WINDOWS
Oddly enough and unknownst to many, it was released in the west under a 2 in 1 pack sometime in the 90s (likely 96 or 99) for Windows 95, licensed by Gamebank, distributed by Mythic and published by Swing entertainment, under the title "Samurai Spirits" The pack contained a copy of Zyclunt as well titled "Blade warrior" whether or not this was an release actually sanctioned by SNK or a bootleg, is unknown. then It was ported to the PlayStation, in the form of the Samurai Spirits Kenkaku Shinan Pack (which combines the first two games into one package and was also only released in Japan).
SAMURAI SHODOWN II NEO CD PC
In spite of its considerable popularity, the game went for several years without being released on any other system in the west except for PC (unofficially), in 1996 a port of the Neo Geo CD version for Windows-based PCs was released albeit it only in Japan. Samurai Shodown II was originally released for the Neo Geo arcades and home consoles in 1994.
SAMURAI SHODOWN II NEO CD SERIES
Mizuki is the first female final boss in the series and the only boss to have assistance from an animal (a dog-like demon named Maju who serves as both Mizuki's personal pet and guardian).
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One year after the defeat of Amakusa from within the first Samurai Shodown, a new threat soon emerges in the form of Mizuki Rashojin: a vengeful spirit who possess a local shrine priestess named Mizuki and seeks to bring forth chaos and destruction to the world in the name of the dark god Ambrosia's will. There are also cameo appearances from other SNK characters, a hidden boss who would occasionally come out to challenge players, and several other treats for fans to uncover. Such a technique was later also used in Namco's Weaponlord and later popularized by Capcom's Street Fighter III. This game was also the first game to incorporate an offensive blocking technique or "parry", via a command issued at the last second, a player would be able to deflect the incoming attack and leave their adversary open to attack by a split second.
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The overall gameplay was expanded to include several movement options, such as being able to roll forward and backward, ducking to avoid high attacks, or doing small hops to avoid low strikes. Gameplay screenshot showcasing a match between Cham Cham and Genjuro Kibagami.įollowing up on the extremely enthusiastic fan reception of the first Samurai Shodown game, SNK rebuilt the sequel from the ground up, including almost all of its predecessor's cast, adding several new characters, and refining the overall gameplay with more responsive control, more moves (particularly the use of the POW meter as a super special move meter these moves not only cause severe damage to the opponents but also break their weapons, forcing them to fight unarmed for a short interval before a replacement weapon is issued), and a substantial number of Easter eggs.